TRELLIS 2 Image to 3D GLB Generator
Better topology for editing, printing, and downstream 3D work.
GLB Preview
Generated models open directly in the browser.
Your generated GLB appears here
Keep this page open while the fal queue processes your model.
Turn product photos into editable 3D assets
TRELLIS 2 generates textured GLB models from a single image, with controls for mesh density, texture resolution, and remeshing.
Single-image input
Upload JPG, PNG, or WebP product shots and keep a reusable history of generated assets.
fal.ai generation
Queue-based fal jobs avoid browser timeouts and return GLB files when the model completes.
Browser GLB preview
Inspect the generated model in-page, download the GLB, or open it in a dedicated viewer.
Built for a paid 3D generation SaaS
Credits are checked before a job is submitted, consumed when queued, and refunded if fal reports a failed generation.
Credits for image to 3D generation
Choose monthly credits or buy extra credits for TRELLIS 2 jobs
Basic
For individual creators testing regular image to 3D workflows
- 700 credits every month
- About 23 balanced 1024p generations
- 512p, 1024p, and 1536p generation
- Generation history
- GLB download and preview
Standard
Best value for frequent product assets and 3D content
- 1,500 credits every month
- About 50 balanced 1024p generations
- 512p, 1024p, and 1536p generation
- Generation history
- GLB download and preview
Premium
High-volume monthly credits for asset pipelines
- 3,000 credits every month
- About 100 balanced 1024p generations
- 512p, 1024p, and 1536p generation
- Generation history
- GLB download and preview
TRELLIS 2 questions
Is this the official Microsoft website?
No. This is an independent generator platform using TRELLIS 2-compatible infrastructure and links to the official open-source project for attribution.
What file do I get?
Successful jobs return a textured GLB file that can be viewed in the browser or imported into common 3D tools.
Why use credits?
Each generation consumes GPU time. Credits let resolution and texture quality map cleanly to real inference cost.